![]() ![]() That quickly wares off though and then you're left with just mindlessly clicking next turn while you wait for your 36 destroyers and their retinue of modern infantry armies to flatten everyone. This is independent from which expansions you own, so if you dont have R&F, but play GS rules, youll still be GS+R&F+Vanilla. Having a few turns or a couple hours at the end to really feel how powerful your character/nation is is a fun time. So if you play vanilla itll be just vanilla rules, of you choose Rise and Fall itll be R&F rules plus vanilla, and if you choose Gathering Storm itll be GS plus R&F plus vanilla. There is some fun to be had with that, but the key is balance. You've become so powerful that the rest of the game is basically just you flexing your power. Hell, it's not even limited to strategy titles. This is not something that is easily solvible and maybe it's just not solvible in the sense that all strategy games suffer from this to some degree. I mean to just open a discussion about the state of domination in general.Įven on smaller map sizes much of the domination victory can seem pointless because the largest burdens/most dangerous civs are already conquered. I don't mean to complain about it necessarily in this post. If you are finding it tedious the logical step to me is to play a smaller map. It's generally the case in all strategy games the larger the map the longer the game. Originally posted by Elliott:I think if you choose the largest map size possible its fair to expect a long march. You don't want to make a rule that says 'well you've basically won already so we'll just give it to you' because it doesn't give a fair chance for each player to fight back. Rise and Fall is basically expansion money for a microtransaction. Gathering Storm builds on Rise and Fall, so if you set your ruleset to Gathering Storm, it should include Rise and Fall rules and features. Just purchase Gathering Storm to get everything. Gathering Storm includes all of Rise and Fall (with the exception of the new civs) so Rise and Fall is absolutely NOT worth it. I understand the complexity here in dealing with this issue. Rise and fall civs are cool too but GS has all the RaF rules included. There are maybe 3/4 strong military contenxers and then the rest of the game is spent waiting as I move dozens of units oversees and lands to continue expanding my borders to reach each capital. It's definitely do-able (i've done it more than once). In my opinion this victory type really starts to suffer on huge maps where you have to take 12-14 capitals. Often the best rout is to war path straight to the heart of their territory to the capital and watch surrounding cities cutoff from their mainland eventually shift loyalties to you. It tries to force you to grow your borders organically. ![]() 147 Rise and Fall 110 time compression in 40, 41 Civilization: Beyond. The loyalty pressures attempt to fix some of the issue by making it far more difficult to just snipe cities in the middle of enemy territory. Bernstein, Rachel 161 Bioshock (series) 445, 2056 Bioshock (videogame) 26, 45. I'm curious to open a discussion about the current state of domination victories in civ 6 with all expansions included.Ĭurrently I believe it is in a great spot but the snowball is gigantic. ![]()
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